V-Ray eyeball test (sculpted and textured from by hand from scratch)
 Zbrush arm sculpt rendered in V-Ray for Maya using 32 bit displacement on a low-res mesh
 Freehand bone Zbrush sculpt from live reference (life-size skeleton medical anatomy model)
 V-Ray skin shader test (model and texture are scan data)
 V-Ray skin shader test (model and texture are scan data)
 V-Ray skin shader test (model and texture are scan data)
 Arnold skin shader test (model and texture are scan data)
 Arnold skin shader test (model and texture are scan data)
 V-Ray eyeball test (sculpted and textured from by hand from scratch)
V-Ray eyeball test (sculpted and textured from by hand from scratch)
 Zbrush arm sculpt rendered in V-Ray for Maya using 32 bit displacement on a low-res mesh
Zbrush arm sculpt rendered in V-Ray for Maya using 32 bit displacement on a low-res mesh
 Freehand bone Zbrush sculpt from live reference (life-size skeleton medical anatomy model)
Freehand bone Zbrush sculpt from live reference (life-size skeleton medical anatomy model)
 V-Ray skin shader test (model and texture are scan data)
V-Ray skin shader test (model and texture are scan data)
 V-Ray skin shader test (model and texture are scan data)
V-Ray skin shader test (model and texture are scan data)
 V-Ray skin shader test (model and texture are scan data)
V-Ray skin shader test (model and texture are scan data)
 Arnold skin shader test (model and texture are scan data)
Arnold skin shader test (model and texture are scan data)
 Arnold skin shader test (model and texture are scan data)
Arnold skin shader test (model and texture are scan data)
info
prev / next